The archive
Compendium
Every reference system in Beleghost, gathered in one place - real mechanics pulled from the module's own scripts and data tables, not summarized from memory.
Areas of Beleghost
36 explorable areas with their real, live ambient CR ceiling.
Bestiary
Every spawn-table creature, plus a full Boss Compendium of named encounters.
Dungeons
The interior and underground sites, narrowed from the full area list.
Loot Codex
Exactly how quality tiers and bonus counts are decided, tier by tier.
Trade Skills
Over 30 real crafting stations, from the Forge to the Scribe's desk.
Sovereigns
Beleghost's account-wide currency - how it accrues and where it's held.
Sovereigns Store
The spending side of the Sovereigns economy.
Jail System
Real crime, arrest, and sentencing - not a cosmetic system.
Sailing System
Ticket-and-dock fast travel between three ports.
Resting System
Why you need food in your pack before the game lets you rest.
Spawn System
The Sparky encounter-table engine behind every spawn in the game.
Hardcore Mode
An opt-in permadeath track, and what actually happens when it's tested.
The Afterlife
Where a spent hardcore pledge sends you.
Drugs of Faerûn
8 real consumables, their saves, effects, and overdose risk.
Deck of Many Things
A genuine 22-card fate deck, fortune and ruin alike.
Player Housing
Status: not built yet.
PRC Reference
Classes, domains, races, and skills, straight from the ruleset's own tables.