World systems

Dungeons

18 interior and underground sites, narrowed down from the full Areas of Beleghost list - crypts, mines, flooded caves, towers, and sewers, rather than the open wilds.

DungeonAmbient CR ceilingNotes
Cathedral Level 121The first crypt level beneath the Cathedral - undead, and the Watch's own fallen.
Cathedral Level 215Deeper still - a level given over to cultists and stolen faith.
Cathedral Level 332One of the deepest, most dangerous crypt levels in the Cathedral.
Cathedral Level 462The Cathedral's lower reaches - among its harshest ambient rosters.
Karrion Temple16A temple complex given over to the undead and the last rites of the forgotten.
Ore Wall Mines18A working mine shot through with real danger below the ore seams.
Valor Mines19A second mine complex, distinct from the Ore Wall dig.
Flooded Cavern12A drowned cave system - the smaller of Beleghost's two flooded sites.
Flooded Caverns21The larger flooded cave network, distinct from the singular Flooded Cavern.
The Outer Tunnels13A tunnel network on the edge of the known map.
The Labyrinth163A genuine maze - and the single highest ambient ceiling in the game.
Sepulchre Veshkaar66A sealed crypt built around a single, terrible guardian.
Malkari Tower31A tower dungeon, climbing rather than descending.
Desolate Tower - First Tower23Desolate Tower - First Tower - the first of the desolate ruin's levels.
Shiven's Den23Shiven's Den - a dragon's lair, guarded by its own occupant.
Aventhine Sewers10Aventhine's sewer network, run through with rot and worse.
Aventhine Hold - Level 220The second level of Aventhine Hold.
Scarlet Cave10A cave complex with a bloody reputation.

See the Bestiary for the named boss (or bosses) actually placed in each of these.