World systems
Dungeons
18 interior and underground sites, narrowed down from the full Areas of Beleghost list - crypts, mines, flooded caves, towers, and sewers, rather than the open wilds.
| Dungeon | Ambient CR ceiling | Notes |
|---|---|---|
| Cathedral Level 1 | 21 | The first crypt level beneath the Cathedral - undead, and the Watch's own fallen. |
| Cathedral Level 2 | 15 | Deeper still - a level given over to cultists and stolen faith. |
| Cathedral Level 3 | 32 | One of the deepest, most dangerous crypt levels in the Cathedral. |
| Cathedral Level 4 | 62 | The Cathedral's lower reaches - among its harshest ambient rosters. |
| Karrion Temple | 16 | A temple complex given over to the undead and the last rites of the forgotten. |
| Ore Wall Mines | 18 | A working mine shot through with real danger below the ore seams. |
| Valor Mines | 19 | A second mine complex, distinct from the Ore Wall dig. |
| Flooded Cavern | 12 | A drowned cave system - the smaller of Beleghost's two flooded sites. |
| Flooded Caverns | 21 | The larger flooded cave network, distinct from the singular Flooded Cavern. |
| The Outer Tunnels | 13 | A tunnel network on the edge of the known map. |
| The Labyrinth | 163 | A genuine maze - and the single highest ambient ceiling in the game. |
| Sepulchre Veshkaar | 66 | A sealed crypt built around a single, terrible guardian. |
| Malkari Tower | 31 | A tower dungeon, climbing rather than descending. |
| Desolate Tower - First Tower | 23 | Desolate Tower - First Tower - the first of the desolate ruin's levels. |
| Shiven's Den | 23 | Shiven's Den - a dragon's lair, guarded by its own occupant. |
| Aventhine Sewers | 10 | Aventhine's sewer network, run through with rot and worse. |
| Aventhine Hold - Level 2 | 20 | The second level of Aventhine Hold. |
| Scarlet Cave | 10 | A cave complex with a bloody reputation. |
See the Bestiary for the named boss (or bosses) actually placed in each of these.