World systems
Player Housing
Buy a deed, walk it to any unclaimed door in the world, and that building becomes yours - with its own interior, its own lock, furniture you place yourself, and storage that survives server resets.
Claimable doors
194
Across eight areas
Property types
4
Small, medium, large, castle
Furniture pieces
124
Sold at 3 gold apiece
Entry price
1.25M
Gold, for a small house deed
Buying a deed
Deeds are sold by Rebeka at the Hall of Homes in Aventhine. Her [Purchase Deeds] branch lists all four properties; the gold is taken on the spot and the deed drops straight into your pack. If you are short, she simply tells you so and nothing is charged.
| Deed | Price | Fits which door |
|---|---|---|
| Small House | 1,250,000 gp | Standard house door |
| Medium House | 2,750,000 gp | Standard house door |
| Large House | 4,500,000 gp | Large door only |
| Castle | 9,750,000 gp | Castle gate only |
Small and medium deeds share the same door type - the deed you use decides how big the interior turns out to be. There is no cap on how many properties one character may hold.
Claiming a door
Carry the deed to a building you like and use the deed on its door. If the door is a housing door, matches your deed's size, and nobody has claimed it, it is yours: the deed is consumed, the door is locked, and you are handed a key cut for that specific property.
Ownership is recorded against your character name and player account together, so a property belongs to the character that bought it - not to the account at large. Claimed doors stay claimed through server resets.
Why a door might refuse you
"This location is already taken" means another player got there first. "The deed you have does not match this type of door" means you are holding a large-house or castle deed at an ordinary door, or the reverse. Try another building.
Where the doors are
Housing doors are ordinary-looking building doors scattered through the towns and a few wilder places. Aventhine and Blackwake hold the bulk of them; castle gates are rare.
| Area | Standard | Large | Castle | Total |
|---|---|---|---|---|
| Aventhine | 99 | 9 | 4 | 112 |
| Blackwake | 41 | 6 | - | 47 |
| Beleghost - The Estates | 8 | 5 | 1 | 14 |
| Amberton | 8 | 1 | - | 9 |
| Beleghost | 3 | 2 | - | 5 |
| Goblin Coast | - | - | 3 | 3 |
| The Northern Wildlands | - | 3 | - | 3 |
| Felmist Marsh | - | 1 | - | 1 |
| Total | 159 | 27 | 8 | 194 |
Keys, locks and visitors
Your key opens your door and nothing else. Use the key on your own door to bring up the property menu:
| Option | What it does |
|---|---|
| Toggle the lock | Leaves the door unlocked so anyone can walk in. The setting persists through a reset. |
| Change the lock | Re-cuts the lock to the key in your hand. Every other copy of the key stops working. |
| Reclaim the deed | Sells up: everything in the house is dumped at your feet, your keys are destroyed, and you get a fresh deed back. |
Take your key to the Key Duplicator in the Estates & Property Office in Beleghost to copy it - only the owner can. Hand a copy to a friend and they can let themselves in, and guests may stay in a home after the owner leaves.
Before reclaiming
The deed cannot be reclaimed while other players are standing inside. Clear the house first. Everything you owned there lands on the ground at your feet, so make room in your pack.
Furnishing your home
Furniture is sold as small deed items - 124 different pieces, priced at 3 gp each - from the twelve specialist merchants at Elissa's Furnishings in Beleghost and IceVail Furnishings in Aventhine. Both shops carry the same range: flooring, wall decor and pictures, pillars and building materials, containers, altars, beds, statues, tables, chairs and thrones, flowers and vases, plus miscellaneous furniture and decor.
Inside your own property, use a furniture deed on the spot you want it and the piece appears there. To adjust something already placed, use your key on it:
| Option | What it does |
|---|---|
| Rotate clockwise / counter-clockwise | Turns the piece a step at a time. |
| Reset rotation | Returns it to its default facing. |
| Save changes | Makes the current position and facing permanent. |
| Pick it up | Turns the piece back into a deed item. Anything stored inside it spills out at your feet. |
Save or lose it
Moving and rotating furniture is not permanent until you pick Save Changes. Leave without saving and the piece snaps back to where it was.
Only the owner can place, move or pick up furniture - visitors can admire it and nothing more.
Persistent storage
Ten of the furniture pieces are working containers: a chest, a decorative chest, an armoire, three bookshelves, a chest of drawers, a desk, a large desk and a weapon rack. Anything you leave in one is written to the server's records and will still be there after a reset - a real vault that costs three gold.
No stacked items
Stackable goods - arrows, potions, gems, reagents - are refused and handed straight back. Put them in a bag or pouch first, then store the bag.
Home upgrades: the castle butler
Rebeka's [Home Upgrades] branch currently serves castles only - small, medium and large-house improvements are still on the drawing board. For 5,000,000 gp a castle can retain a trained butler.
Carry the key to the castle you want improved when you hire him; if you own several castles, carry only that one key or he will not know which household to join. He reports for duty the next time you come home, attends you while you are there, and leaves when you do.
| Service | Limit |
|---|---|
| A meal from the household kitchen | Once per in-game day |
| A drink from the household stores | Once per in-game day |
Handy alongside the resting system, which wants real food in your pack before a rest will begin.
How interiors work
Each property gets its own interior, built fresh from a template the moment you open the door and then furnished from your saved records. Your neighbour's small house and yours are never the same room, and there is no queue for a free interior.
When the last person leaves, the interior is taken down again - furniture, storage contents and layout all live in the server's records rather than in the room itself, so nothing is lost. Anything you drop loose on the floor is also remembered and put back where you left it.
Shop interiors - small, medium and large - exist in the module, but no deed for them is currently on sale.