Character systems
Domains
51 real cleric domains exist in this ruleset - well beyond the core Player's Handbook list. A cleric's two domains each grant a bonus spell slot per level and one domain power.
AirAnimalDeathDestructionEarthEvilFireGoodHealingKnowledgeMagicPlantProtectionStrengthSunTravelTrickeryWarWaterDarknessStormMetalPortalForceSlimeTyrannyDominationSpiderUndeathTimeDwarfCharmElfFamilyFateGnomeIllusionHatredHalflingNobilityOceanOrcRenewalRetributionRuneSpellsScaleykindBlightbringerDragonColdWinter
Row indices for these aren't always where you'd expect from the core rules - Sun and Trickery, for instance, sit at rows 17 and 19 in this ruleset's own table, not the 14/16 a stock game would imply. Several named Beleghost clerics use domain pairs pulled directly from here: Death + Knowledge, Storm + Water, and Ocean among them.